AktiveSign/Sign

From Sandboxgamer

Andere Sprache: Deutsch


The signs in AktiveSign are listed here. The structure is also explained here.

Signs list

Construction

Most Rising World signs have 4 lines:

Sign with 4 lines
  • The command to be executed comes in the first line (e. g. "[Warp]").
  • The 2nd line contains further arguments to the command.
  • In line 3, one (or more) server groups or a player (UID) can optionally be entered. If this is the case, only players who have the server group or UID can use this sign. You can also leave the line empty.
  • A price can be entered in line 4, which the player must pay in order to be able to interact with this sign. You need the iConomy plugin to use this. (See Prices)

Servergruppen - Line 3

One/several server groups can (not have to) be entered in line 3. The player must then be a member of one of these server groups. The group itself must exist so that it can be entered.
If you want to add multiple server groups, you can do it like this:
Gruppe1 Gruppe2 Gruppe3 etc.

Prices - Line 4 (Needed: iConomy)

Many signs in AktiveSign can include a price on the 4th line. The player must be able to pay this price beforehand if he wants to use the sign.
Allowed are:

  • 3 $
  • 3,50 $
  • 3.50 $


Not allowed is:

  • $ 3
  • $3
  • 3$
  • 3,50$
  • 3.50$
  • etc.


The currency depends on the setting in iConomy. ($ = default)

The #-Symbol (Demo)

Exampel for a #-Sign.

The #-symbol turns an AktiveSign sign into a demo sign once it is on the 1st line. You cannot interact with a demo shield. Because of this, demo shields can be written by anyone (even admin shields like "[Warp]"). Demo signs are good for showing other players how AktiveSign works.