AktiveSign/Sign: Difference between revisions

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{{Deutsch|Seite=AktiveSign/Schilder}}
{{Deutsch|Seite=AktiveSign/Schilder}}
Die '''Schilder''' in AktiveSign werden hier aufgelistet. Auch der Aufbau wird hier erklärt.
The '''signs''' in AktiveSign are listed here. The structure is also explained here.


== Schilder-Liste ==
== Signs list ==
* [[AktiveSign/Sign/AdminHelp|AdminHelp]]
* [[AktiveSign/Sign/AdminHelp|AdminHelp]]
* [[AktiveSign/Sign/Heal|Heal]]
* [[AktiveSign/Sign/Heal|Heal]]
Line 15: Line 15:
* [[AktiveSign/Sign/Weather|Weather]]
* [[AktiveSign/Sign/Weather|Weather]]


== Aufbau ==
== Construction ==
Die Schilder von Rising World haben zum größten Teil 4 Zeilen:<br>
Most Rising World signs have 4 lines:<br>
[[File:Schild 4Zeilen.png|thumb|right|Sign with 4 lines]]
* The command to be executed comes in the first line (e. g. "[Warp]").
* The 2nd line contains further arguments to the command.
* In line 3, one (or more) server groups or a player (UID) can optionally be entered. If this is the case, only players who have the server group or UID can use this sign. You can also leave the line empty.
* A price can be entered in line 4, which the player must pay in order to be able to interact with this sign. You need the iConomy plugin to use this. (See Prices)


<!-- Bilder Einfügen -->
== Servergruppen - Line 3 ==
One/several server groups can (not have to) be entered in line 3. The player must then be a member of one of these server groups. The group itself must exist so that it can be entered.<br>
If you want to add multiple server groups, you can do it like this:<br>
<code>Gruppe1 Gruppe2 Gruppe3</code> etc.


* In die 1. Zeile kommt der Befehl rein, der Ausgeführt werden soll (z. B. "[Warp]").
== Prices - Line 4 (Needed: iConomy) ==
* Die 2. Zeile enthält weitere Argumente zum Befehl.
Many signs in AktiveSign can include a price on the 4th line. The player must be able to pay this price beforehand if he wants to use the sign.<br>
* Zeile 3. kann optional eine (oder mehrere) Servergruppe oder ein Spieler (UID) eingetragen werden. Wenn dies der Fall ist, können nur Spieler dieses Schild verwenden, die die Servergruppe oder die UID haben. Die Zeile kann man auch leer lassen.
Allowed are:
* In Zeile 4 kann ein Preis eingetragen werden, den der Spieler bezahlen muss, um mit diesem Schild interagieren zu können. Man benötigt das Plugin iConomy, um dies nutzen zu können. (Siehe Preise)
 
== Servergruppen - Zeile 3 ==
In Zeile 3 kann (nicht muss) eine/mehrere Servergruppe/n eingetragen werden. Der Spieler muss dann Mitglied einer dieser Servergruppen sein. Die Gruppe selbst, muss vorhanden sein, damit sie eingetragen werden kann.<br>
Wenn man mehrere Servergruppen hinzufügen möchte, kann das so gemacht werden:<br>
<code>Gruppe1 Gruppe2 Gruppe3</code> usw.
 
== Preise - Zeile 4 (Benötigt: iConomy) ==
Viele Schilder in AktiveSign können in der 4. Zeile einen Preis enthalten. Diesen Preis muss der Spieler zuvor bezahlen können, wenn er das Schild ausführen will.<br>
Erlaubt sind:
* <code>3 $</code>
* <code>3 $</code>
* <code>3,50 $</code>
* <code>3,50 $</code>
* <code>3.50 $</code>
* <code>3.50 $</code>
<br>
<br>
'''Nicht''' erlaubt ist:
'''Not''' allowed is:
* <code>$ 3</code>
* <code>$ 3</code>
* <code>$3</code>
* <code>$3</code>
Line 45: Line 43:
* etc.
* etc.
<br>
<br>
Die Währung hängt von der Einstellung in iConomy ab. ($ = Standard)
The currency depends on the setting in iConomy. ($ = default)
 
== The #-Symbol (Demo) ==
== Das #-Symbol (Demo) ==
[[File:Raute-Schild.png|thumb|Exampel for a #-Sign.]]
Das "#"-Symbol macht ein AktiveSign-Schild zu einem Demo-Schild, sobald es in der 1. Zeile steht.
The '''#'''-symbol turns an AktiveSign sign into a demo sign once it is on the 1st line.
Man kann mit einem Demo-Schild nicht interagieren. Deswegen können Demo-Schilder von jedem geschrieben werde (Auch Admin-Schilder wie "[Warp]"). Demo-Schilder sind gut geeignet, um anderen Spielern zu zeigen, wie AktiveSign funktioniert.
You cannot interact with a demo shield. Because of this, demo shields can be written by anyone (even admin shields like "[Warp]"). Demo signs are good for showing other players how AktiveSign works.


[[Category:AktiveSign|Sign]]
[[Category:AktiveSign|Sign]]
[[Category:AktiveSign/Sign|#]]
[[Category:AktiveSign/Sign|#]]

Latest revision as of 09:31, 20 June 2022

Andere Sprache: Deutsch


The signs in AktiveSign are listed here. The structure is also explained here.

Signs list

Construction

Most Rising World signs have 4 lines:

Sign with 4 lines
  • The command to be executed comes in the first line (e. g. "[Warp]").
  • The 2nd line contains further arguments to the command.
  • In line 3, one (or more) server groups or a player (UID) can optionally be entered. If this is the case, only players who have the server group or UID can use this sign. You can also leave the line empty.
  • A price can be entered in line 4, which the player must pay in order to be able to interact with this sign. You need the iConomy plugin to use this. (See Prices)

Servergruppen - Line 3

One/several server groups can (not have to) be entered in line 3. The player must then be a member of one of these server groups. The group itself must exist so that it can be entered.
If you want to add multiple server groups, you can do it like this:
Gruppe1 Gruppe2 Gruppe3 etc.

Prices - Line 4 (Needed: iConomy)

Many signs in AktiveSign can include a price on the 4th line. The player must be able to pay this price beforehand if he wants to use the sign.
Allowed are:

  • 3 $
  • 3,50 $
  • 3.50 $


Not allowed is:

  • $ 3
  • $3
  • 3$
  • 3,50$
  • 3.50$
  • etc.


The currency depends on the setting in iConomy. ($ = default)

The #-Symbol (Demo)

Exampel for a #-Sign.

The #-symbol turns an AktiveSign sign into a demo sign once it is on the 1st line. You cannot interact with a demo shield. Because of this, demo shields can be written by anyone (even admin shields like "[Warp]"). Demo signs are good for showing other players how AktiveSign works.